| Abstract | .... 2 | |
| 1 | Introduction | .... 2 |
| 2 | Modeling A Human Go player | .... 4 |
| 3 | GOG Program;Modeling A Human Player | .... 6 |
| 3.1 | Recognition of Position | .... 6 |
| 3.2 | Local Search | .... 10 |
| 3.3 | Move Decision | .... 17 |
| 4 | Development Tools | .... 20 |
| 4.1 | Analysis MOde | .... 21 |
| 4.2 | Edit Mode | .... 22 |
| 5 | Assessment of Present GOG and Its Problem | .... 24 |
| 6 | Conclusion | .... 26 |
| Acknowledgement | .... 27 | |
| References | .... 27 |
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